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Cummings Crosswalk was built as the final project for the Game Design course (CS 23) taught by Professor  Jason Wiser in fall semester of 2022 at Tufts University.

Press Release

Initial Ideas and Later Revisions

Cummings Crosswalk started off as a 3D idea of the nature of the real-life Cummings crosswalk. As a comic game, we thought of the different ways different kinds of people behave on the crosswalk, and decided that we wanted to depict that in a game that Tufts students would find fun. We started off trying out a 2D scene with the whole intersection (with 3 crosswalks), then we decided to simplify it into just one crosswalk. In addition, we began with the simple law-abiding student who only goes on green and expanded from there to students who run, walk slowly, move haphazardly, and so on. We also moved from one car moving upwards to two lanes of cars moving up and down. We made other additions like a screech scream sound and an ambulance on every collision, but one of our biggest changes was dividing the games into levels and rewarding players.

Gameplay

The gameplay is simple. As a player, using up or right arrow keys, and using down or left arrow keys, control the left and right cars to move when it's safe. Taking too long would make the drivers mad and make them move on their own. Getting a car across safely attracts one point, while hitting an individual attracts negative one point. The game is over after 7 kills.

Beware of all the crazy students!

Goal

How many cars can you take to the other side safely?

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